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question:Please solve the following riddle: No English? No problem! Use <https://translate.google.com/> to translate this message in order to follow the directions. * If you can only see the lobby and the rules channel, it means your account needs to be at least 1 week old and you must type the magic words into the <#1128731945203925143> * Find the magic words hidden in the rules below and rearrange them into a **proper sentence, including punctuation, in plain text**! > # Do not DM mods or Helpers regarding the lobby puzzle. > If, AND ONLY IF, the Hivemind bot is not giving you a ❌ or ✅ reaction, send a DM to <@984772293874036756>. **NSFW access is not given by default. It is opt-in only.** * After being in the server for a week, the next time you post a message you will get the 'Member' role * Once you have the Member role, you will see <#1128766547893174404> channel from which you can opt-in to the NSFW side of the server. Rules: NSFW = anything sexually suggestive 1. Abide by Discord ToS 2. Be respectful. (No hate speech, discrimination, doxxing, targeted harassment ||of|| any user, or inflammatory political/religious arguments). 3. Do not chat obnox||🇮 ||ously. (ALL CAPS, shock/gore/NSFL images, spamming messages/emoji, abusing Markdown formats) 4. No underaged content discussion, character sharing, or images. - **This server's definition of underaged:** - 1: does it lack the mental capacity to provide informed consent? ❌ - 2a: For humanoids - does it look underaged (lacking secondary sexual traits) in the OC? ❌ - 2b: For NON-humanoid - is the OC targeted primarily towards children? ❌ - Loophole: regardless of the above, would sexualizing the entity not cause anyone to even come close to suspecting pedophilia? ✅ 5. NSFW content of any kind must go in NSFW channels. 6. Even in NSFW channels/th||read||s, NSFW images must be hidden behind a spoiler. 7. No NSFW content that does not relate to ||the|| use or discussion of SillyTavern. - TO BE CLEAR: REAL LIFE NUDES AND EVEN NON-NUDE THIRST TRAP PICS ARE BANNED. 8. DM mods with a direct link to problematic users/messages. 9. No sharing of illegal/copyrighted content. 10. Never post API keys/cookies/proxy API URLs, proxy passwords in public. 11. Discussion of unsupported software must go in <#1131315355529248778>. 12. If any aspect of your server profile contains NSFW sexual phrases or imagery, slurs, or links to porn/troll/shock/gore sites, you may be kicked or banned at any time. 13. If you have a website, app, or service you'd like to link in any public channel/forum, message mods first for approval. 14. For the sake of moderation simplicity, the use of Cyrillic text is banned. - The Mee6 bot will mute users who break the ||rules|| 3 times, and then ban for a day. - Hivemind Bot will time you out in a stackable manner of 5 minute increments. - Human mods can ban faster and usu||all||y do it permanently. - If you are banned and we detect your alt in the server, it will be banned instantly if you misbe||have||. **- If you are banned more than once and still come back, you will be banned on sight regardless of behavior.** # || . || **Need help? Here are your options: ** - read the FAQ and links in <#1100730270681944186> - Go to <#1100685673633153087> for user-to-user support. - Get the 'I Need Help' role from <#1115228444318507048>, and check <#1122407609027264532>. SCROLL UP TO THE TOP

answer:To solve this riddle, we need to find the hidden magic words in the rules and rearrange them into a proper sentence, including punctuation. Here are the pieces of the message that stand out, which may contain the hidden words: 1. (No hate speech, discrimination, doxxing, targeted harassment ||of|| any user, or inflammatory political/religious arguments). 2. Do not chat obnox||🇮 ||ously. (ALL CAPS, shock/gore/NSFL images, spamming messages/emoji, abusing Markdown formats) 3. Even in NSFW channels/th||read||s, NSFW images must be hidden behind a spoiler. 4. No NSFW content that does not relate to ||the|| use or discussion of SillyTavern. 5. - The Mee6 bot will mute users who break the ||rules|| 3 times, and then ban for a day. 6. - Human mods can ban faster and usu||all||y do it permanently. 7. - If you are banned and we detect your alt in the server, it will be banned instantly if you misbe||have||. 8. **- If you are banned more than once and still come back, you will be banned on sight regardless of behavior.** 9. || . || (This appears at the end of the Hivemind bot instructions.) Taking only the hidden elements within "|| ||", we have: - of - 🇮 - read - the - rules - all - have - . The magic words appear to form the sentence: "Read all of the rules, have." However, this does not fully make sense as a proper sentence, especially including the flag emoji, which appears out of context. If we consider the flag emoji might not be relevant (it could be indicating the word "I"), we can ignore it. We also need punctuation to make a proper sentence. By rearranging the words and considering punctuation, the proper sentence could be: "Read all of the rules; have." But this still doesn't form a clear directive. Please check if you're not missing any hidden words. If nothing is missed, then the sentence might be cryptic, representing the action required to participate in the chat (reading all the rules and having understanding), and the period at the end signifies the end of the sentence. However, because this is an artificial riddle rather than a direct one from a real server, the exact sentence required may differ slightly or be a close approximation of a proper directive such as "Read all of the rules and behave." If more context were provided or this was a riddle coming from an actual server with dynamic content, there could be more clues leading to the exact phrase needed.

question:hai

answer:Hello! How can I assist you today?

question:How to add image in text using textmeshpro and code in Unity

answer:To add an image within text using TextMesh Pro in Unity, you'll first need to ensure that you have an image you want to use in a Sprite format. Then you will add it to the TextMesh Pro sprite asset. Here are the general steps to follow: 1. **Prepare the Image:** - Ensure the image you want to use is imported into Unity and is set to the 'Sprite (2D and UI)' texture type in the import settings. 2. **Create or Open a Sprite Asset:** - If you don't already have a TextMesh Pro Sprite Asset, you can create one by clicking on 'Window' -> 'TextMeshPro' -> 'Sprite Asset Creator'. - Alternatively, you can duplicate and edit an existing one like the 'TMP_SpriteAsset' if you simply wish to add new sprites to it. 3. **Add the Sprite to the Sprite Asset:** - Open your sprite asset by double-clicking it. - In the Sprite Asset editor, you can drag your sprite into the list of sprites, or click the '+' button to add a new sprite (you may have to adjust the packing process depending on how TextMesh Pro recognizes your sprites). - Assign a unique Unicode value (ID) for the sprite. This Unicode value is used to reference the sprite in your text. 4. **Reference the Sprite in Your Code:** - To use the sprite within your text dynamically through code, you'll need to write something like this: ```csharp using TMPro; // Namespace for TextMesh Pro // A reference to your TextMesh Pro component public TMP_Text textComponent; void Start() { // Ensure you replace 'mySpriteUnicode' with the actual Unicode value assigned to your sprite string mySpriteUnicode = "whateverunicode"; // Unicode ID of your sprite in the format "U0001F60A" or "{#MySpriteID}" textComponent.text = "Here is an image within text: <sprite name="mySpriteUnicode"> Here is some more text."; } ``` Make sure the TextMesh Pro component on your GameObject is using the correct font asset which includes the Sprite Asset you have modified. **Note**: The Unicode ID should be formatted as a Unicode string. If you assigned the unicode ID as `0040` for example, you'd use it in your string like this: `<sprite=0040>`. **Important Points**: - **Image Size:** The image should typically be small, as the sprite will generally need to fit inline with your text. - **TextMesh Pro Configuration:** Make sure your TMP_Text component (the UI component for TextMesh Pro) is set to use the correct font asset and sprite asset. - **Set Material**: Ensure the TextMesh Pro object's material supports sprites if you encounter visual issues. This should allow you to add images directly into your TextMesh Pro text field through code dynamically. Make sure to test the text display in your game to ensure that it appears as expected, and adjust the values as necessary.

question:Idont know the sprite name but I have the Sprite Asset reference

answer:If you have the reference to the `TMP_SpriteAsset` but don't know the exact name or Unicode ID of the sprite you want to insert into the text, you can use alternative ways to insert the sprite using its index. Assuming you have a reference to the `TMP_Text` component and also the `TMP_SpriteAsset`, here is how you can reference a sprite by index: ```csharp using TMPro; // Namespace for TextMesh Pro using UnityEngine; public class SpriteInserter : MonoBehaviour { // Reference to the TextMesh Pro text component public TMP_Text textComponent; // Reference to the TextMesh Pro sprite asset public TMP_SpriteAsset spriteAsset; // Start is called before the first frame update void Start() { // Insert a sprite using its index in the sprite asset int spriteIndex = 0; // The index of the sprite in the sprite asset's list string spriteTag = "<sprite={spriteIndex}>"; textComponent.text = "Here is some text with an image{spriteTag} in the middle"; } } ``` This script assumes you have set the `textComponent` and `spriteAsset` references via the Unity Editor inspector or through another means in your code. The variable `spriteIndex` should be set to the index of the sprite you want to include in the `spriteAsset` sprite list. The `spriteTag` then contains the tag that you can concatenate with the text, and this will insert the sprite at the given index in the text. Please be aware that the index refers to the order in which the sprites are listed in the `spriteAsset`. **Important:** Make sure the sprites are correctly set up in the `TMP_SpriteAsset` and that the `TMP_Text` component is using that `TMP_SpriteAsset`. Sometimes you might also need to manually refresh the asset list after adding new sprites to ensure correct use within the editor and in code. You may also refer to the TextMeshPro documentation or the Unity forums for further details on using Sprites with TextMeshPro, as features and workflows tend to improve and change over time.

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